Description: Debuffs and/or debilitates the enemy team.
Base Stats (Max 90)
Cost: 66 AP
Effect: Taunt and Impair up to 3 enemies for 1 turn. This character recovers from Disarm. Up to 2 teammates gain +60% AP.
Initial Cooldown: 1
Effect: This character gains +100% AP.
Effect: At the beginning of each turn, this specialist regains health based on the amount of unspent adrenaline it has.
3rd Slot Effect: When being attacked, a better chance for up to 2 other teammates to gain +40% AP.
Quickly Control Enemies
- Use Turn 1 [100% AP Gain] Active to get ahead early
- Control 3 enemies Turn 2 with Taunt
- Taunted enemies cannot gain AP due to Impair
Team AP Generation
- Rush provides +60% AP to 2 teammates
- Weapon can potentially provide 2 teammates +40% AP
- Combine the Taunt from his Rush with his weapon to quickly generate AP for your team
- High HP & DEF base stats
- Vitality will provide Dr. Stevens additional survivability as he is getting attacked
- Taunted enemies will help Dr. Stevens generate AP to gain more HP from Vitality
[6 Star] Team Compositions
Here are a few example Dr. Stevens teams to get your creativity flowing: