|Rush: Seasoned Insight|
|Deal 400% Damage to one enemy. Up to 5 enemies get Impair for 1 turn. This character gets +75% Defense for 3 turns.||58 AP|
|Active Skill: Recover and Elusive|
|Initial Cooldown: Turn 3||CD:|
All teammates recover from debilitating effects and get Elusive for 1 turn.
Effect: While not Stunned, whenever this character takes damage, they gain +30% Defense until the start of their next turn, in addition to any existing Defense increases, including prior activations of this skill.
- 58 speed rush that impairs an entire team can be really powerful. Couple this with the Elusive from the active and you have quite a controlling defensive character.
All Teammates Recover from Debilitating Effects
- Debilitating effects in our game, are any effects that hamper an enemies actions or disable them in any way so: stunned, impaired, taunted, confused, normalized or dazed. While this comes in later in the game it is still impactful as Eugene keeps your team going for quite some time.
Here is an example of a Eugene team to get your creativity flowing:
How to Collect
- Eugene’s collectibles are Eugene Cards, and will be available in S-Class Recruits! 2,000 Eugene Cards will be required for 5* Ascendable Eugene.
- 5* Ascendable Eugene is guaranteed after 100 bonus opens on the wheel!
- 6000 Eugene Cards and 2 maxed out 6* Eugenes are required for S-Class Eugene!
- S-Class Eugene can be obtained as a drop from the S-Class Recruits Wheel!