|Rush: Armored Taunting|
|Cost: 66 AP|
|Effect : This character gets +50% Bonus HP and +50% Defense for 2 turns. While battling on the Defense Team up to 3 enemies get Taunt, -50% Attack and 100% Heal Reduction for 2 turns.|
|Active Skill: Infection and AP Gain|
|Initial Cooldown: Turn 1|
|Effect: Target enemy gets 15% Infection for 2 turns. This character gains +35% AP.|
|Specialist Skill: Resilient|
|This character has a 50% Resistance against all status effects. This stacks with all other resistances.|
- New Skill Resilient
- Our game is filled with a lot of crowd control coming from a lot of different rushes and active skills. This can cause a serious problem on any team. With resilient we wanted to make a character that with the right mods you could make a character very hard to lockdown. Resilient characters are weak to direct damage and should be considered to take out immediately or to ignore them until you have dealt with other threats. However the strategy of locking down a character until you are ready to deal with them has become a lot harder with the introduction of Resilient.
- Taunt and Infection Weapon
- The trader is a constant problem for an attack team. Between Infection every turn and the weapon applying it to anyone who deals damage to them, players must quickly adapt to this new defensive strategy.
A Sample The Trader Team
How to Collect
- Trader’s collectibles are The Trader Cards, available now in S-Class Recruits! 2,000 Trader Cards will be required for 5 Star Ascendable The Trader.
- 5 Star Ascendable Trader is guaranteed after 100 bonus opens on the wheel!
- 6000 The Trader Cards and 2 maxed out 6 Star The Traders are required for S-Class The Trader!
- S-Class The Trader can now be obtained as a drop from the S-Class Recruits Wheel! NOW WITH DOUBLE THE ODDS!