Character Breakdown

Trait: ToughHealth5,376
Role: SupportDefense3,641
S- ClassAttack3,278
Rush: Akira Cheer
Cost: 76 AP
Effect : All Teammates get +50% Bonus HP and regain up to 100% of their Max HP. Up to 2 enemies get Daze and Impair for 2 turns.
Active Skill: Revive and AP Gain
Initial Cooldown: Turn 3
Effect: Revive up to 3 teammates with 25% of their max HP. Those teammates gain +100% AP.
Specialist Skill: Command
When this character defends, the previous ally to take an action this turn will receive a bonus action. That ally will be unable to act the next turn.

Unique Weapon

Gameplay Walkthrough


  • Akira has a massively powerful active ability in his 3 revive. It also grants all those revived with 100% ap. This means Akira is the perfect come back character allowing you to get back into the game even after a heavy hitter on your team falls.
  • The weapon on Akira is great for shutting down RNG leader skills as well as stopping infection and bleed in its tracks.
  • A massive healing rush with bonus hp can give your offense team a head a little more defense against those heavy reflect and damage threatening defense toons

How to Collect

  • Akira’s collectibles are Akira Cards, available now in S-Class Recruits! 2,000 Akira Cards will be required for 5 Star Ascendable Akira.
  • 6000 Carl Akira and 2 maxed out 6 Star Akira are required for S-Class Akira!
  • S-Class Akira can now be obtained as a drop from the S-Class Recruits Wheel! NOW WITH DOUBLE THE ODDS!