Character Breakdown
Info | Stats | |
Trait: Tough | Health | 5,376 |
Role: Support | Defense | 3,641 |
S- Class | Attack | 3,278 |
Rush: Akira Cheer |
Cost: 76 AP |
Effect : All Teammates get +50% Bonus HP and regain up to 100% of their Max HP. Up to 2 enemies get Daze and Impair for 2 turns. |
Active Skill: Revive and AP Gain |
Initial Cooldown: Turn 3 |
CD:4 |
Effect: Revive up to 3 teammates with 25% of their max HP. Those teammates gain +100% AP. |
Specialist Skill: Command |
When this character defends, the previous ally to take an action this turn will receive a bonus action. That ally will be unable to act the next turn. |
Unique Weapon
Gameplay Walkthrough
Gameplay
- Akira has a massively powerful active ability in his 3 revive. It also grants all those revived with 100% ap. This means Akira is the perfect come back character allowing you to get back into the game even after a heavy hitter on your team falls.
- The weapon on Akira is great for shutting down RNG leader skills as well as stopping infection and bleed in its tracks.
- A massive healing rush with bonus hp can give your offense team a head a little more defense against those heavy reflect and damage threatening defense toons
How to Collect
- Akira’s collectibles are Akira Cards, available now in S-Class Recruits! 2,000 Akira Cards will be required for 5 Star Ascendable Akira.
- 6000 Carl Akira and 2 maxed out 6 Star Akira are required for S-Class Akira!
- S-Class Akira can now be obtained as a drop from the S-Class Recruits Wheel! NOW WITH DOUBLE THE ODDS!