Hello Survivors,

There is no better word to describe many of the famous Walking Dead antagonists than “Sinister”. You can pick up Gold Mythic versions of some of your favorite baddies (and former baddies) here in an all-new month long event “Sinister Swarm”. Let’s get evil 😈

Event Dates

Start Date: 4/12/2021 @ 4pm Pacific Time

End Date: 5/5/2021 @ 4pm Pacific Time

Overview

Over the course of the Sinister Swarm event you will need to collect Walker Hands, a limited time Roadmap energy item, which you can earn via tournament rank rewards throughout the event and via a daily log ins. Once you have acquired Walker Hands, take them over to the new Sinister Roadmaps. Finishing the Sinister Roadmaps will earn Lighters, which can be used in the Gray Market for Gold Mythic Negan, Governor and other awesome rewards.

Upon finishing the 3 primary Sinister roadmaps, 2 additional Roadmaps will become available: Beyond Sinister and Members Sinister. Beyond Sinister is a recurring roadmap which will provide a way to use any additional Walker Hands you acquire for additional lighters. Members Sinister is a Survivors Club exclusive roadmap where members will be able to acquire 2x the rewards of the Beyond Sinister roadmap by using Red Keys acquired during your Sinister 3 run! Note that Red Keys will be available in limited quantities via gameplay, but can also be acquired via offers in the shop.

Gray Market Shop

ItemQuantityLighter CostPurchase Limit
Mythic Gold Negan12002
Mythic Gold Dwight11402
Mythic Gold Governor12002
Mythic Gold Alice11402
Silver Random Token – Fast1108
Silver Random Token – Alert1108
Silver Random Token – Strong1108
Silver Random Token – Tough1108
Legendary Gear Choice Box3620
Mythic Gear Choice Box1104
Armory Tokens3500250
Brady12100
Burt11100
Select Recruit Tokens10002100

Choice Box Contents

Legendary Gear Choice Box

  • Choice of:
    • 1 Double Holster
    • 1 Hockey Mask
    • 1 Magazine Bandolier
    • 1 Whetstone

Mythic Gear Choice Box

  • Choice of:
    • 1 Bulletproof Vest
    • 1 Tactical Gloves
    • 1 Spotting Scope
    • 1 Leg Holster

Roadmap Breakdown

Sinister 1

Single Completion Roadmap

Requirements: Mythic Fighters – Grade 1 or higher

Difficulty: Nightmare – No battle items or continues

Act 1

Energy TypeEnergy CostReward 1Reward Quantity 1Reward 2Reward Quantity 2
Stage 1Walker Hand3Lighter2Elite Item Token4000
Stage 2Walker Hand3Lighter2Gear Markers2000
Stage 3Walker Hand3Lighter2Select Recruit Tokens5000
Stage 4Walker Hand3Lighter2Mythic Recruit Tokens700
Stage 5Walker Hand3Lighter2Elite Item Token4000
Stage 6Walker Hand3Lighter2Gear Markers2000
Stage 7Walker Hand3Lighter2Select Recruit Tokens5000
CompletionBurt10

Act 2

Energy TypeEnergy CostReward 1Reward Quantity 1Reward 2Reward Quantity 2
Stage 1Walker Hand3Lighter2Military Supplies3000
Stage 2Walker Hand3Lighter2Campstove4
Stage 3Walker Hand3Lighter2Nightvision Goggles4
Stage 4Walker Hand3Lighter2Mythic Recruit Tokens700
Stage 5Walker Hand3Lighter2Military Supplies3000
Stage 6Walker Hand3Lighter2Alpenstock4
Stage 7Walker Hand3Lighter2Police Shield4
CompletionBurt20

Act 3

Energy TypeEnergy CostReward 1Reward Quantity 1Reward 2Reward Quantity 2
Stage 1Walker Hand3Lighter2Military Supplies5000
Stage 2Walker Hand3Lighter2Topographic Map4
Stage 3Walker Hand3Lighter2Long Coat4
Stage 4Walker Hand3Lighter2Mythic Recruit Tokens700
Stage 5Walker Hand3Lighter2Military Supplies5000
Stage 6Walker Hand3Lighter2Weathered Journal4
Stage 7Walker Hand3Lighter2Belt w/ Holster4
CompletionBrady10

Act 4

Energy TypeEnergy CostReward 1Reward Quantity 1Reward 2Reward Quantity 2
Stage 1Walker Hand3Lighter2Military Supplies7000
Stage 2Walker Hand3Lighter2Waist Toolpack4
Stage 3Walker Hand3Lighter2Scope4
Stage 4Walker Hand3Lighter2Mythic Recruit Tokens700
Stage 5Walker Hand3Lighter2Military Supplies7000
Stage 6Walker Hand3Lighter2Gas Mask4
Stage 7Walker Hand3Lighter2Briefcase4
CompletionBasil10

Act 5

Energy TypeEnergy CostReward 1Reward Quantity 1Reward 2Reward Quantity 2
Stage 1Walker Hand3Lighter2Military Supplies9000
Stage 2Walker Hand3Lighter2Wool Beanie3
Stage 3Walker Hand3Lighter2Army Walkie Talkie3
Stage 4Walker Hand3Lighter2Mythic Recruit Tokens700
Stage 5Walker Hand3Lighter2Military Supplies9000
Stage 6Walker Hand3Lighter2Flak Jacket3
Stage 7Walker Hand3Lighter2School Bag3
CompletionBenedict10

Sinister 2

Single Completion Roadmap

Requirements: 

  • Mythic Fighters – Grade 2 or higher
  • Sinister 1 Roadmap must be completed to unlock

Difficulty: Nightmare – No battle items or continues

Act 1

Energy TypeEnergy CostReward 1Reward Quantity 1Reward 2Reward Quantity 2
Stage 1Walker Hand3Lighter2Elite Item Token4000
Stage 2Walker Hand3Lighter2Gear Markers2000
Stage 3Walker Hand3Lighter2Select Recruit Tokens5000
Stage 4Walker Hand3Lighter2Mythic Recruit Tokens700
Stage 5Walker Hand3Lighter2Elite Item Token4000
Stage 6Walker Hand3Lighter2Gear Markers2000
Stage 7Walker Hand3Lighter2Select Recruit Tokens5000
CompletionBurt10

Act 2

Energy TypeEnergy CostReward 1Reward Quantity 1Reward 2Reward Quantity 2
Stage 1Walker Hand3Lighter2Military Supplies5000
Stage 2Walker Hand3Lighter2Nightvision Goggles4
Stage 3Walker Hand3Lighter2Knife Sheath4
Stage 4Walker Hand3Lighter2Mythic Recruit Tokens700
Stage 5Walker Hand3Lighter2Military Supplies5000
Stage 6Walker Hand3Lighter2Police Shield4
Stage 7Walker Hand3Lighter2Knife Sheath4
CompletionBurt20

Act 3

Energy TypeEnergy CostReward 1Reward Quantity 1Reward 2Reward Quantity 2
Stage 1Walker Hand3Lighter2Military Supplies7000
Stage 2Walker Hand3Lighter2Long Coat4
Stage 3Walker Hand3Lighter2Practice Dummy4
Stage 4Walker Hand3Lighter2Mythic Recruit Tokens700
Stage 5Walker Hand3Lighter2Military Supplies7000
Stage 6Walker Hand3Lighter2Belt w/ Holster4
Stage 7Walker Hand3Lighter2Practice Dummy4
CompletionBrady10

Act 4

Energy TypeEnergy CostReward 1Reward Quantity 1Reward 2Reward Quantity 2
Stage 1Walker Hand3Lighter2Military Supplies9000
Stage 2Walker Hand3Lighter2Scope4
Stage 3Walker Hand3Lighter2Sports Gauntlet4
Stage 4Walker Hand3Lighter2Mythic Recruit Tokens700
Stage 5Walker Hand3Lighter2Military Supplies9000
Stage 6Walker Hand3Lighter2Briefcase4
Stage 7Walker Hand3Lighter2Sports Gauntlet4
CompletionBasil10

Act 5

Energy TypeEnergy CostReward 1Reward Quantity 1Reward 2Reward Quantity 2
Stage 1Walker Hand3Lighter2Military Supplies11000
Stage 2Walker Hand3Lighter2Army Walkie Talkie3
Stage 3Walker Hand3Lighter2Weapon Tripod4
Stage 4Walker Hand3Lighter2Mythic Recruit Tokens700
Stage 5Walker Hand3Lighter2Military Supplies11000
Stage 6Walker Hand3Lighter2School Bag3
Stage 7Walker Hand3Lighter2Weapon Tripod4
CompletionBenedict10

Sinister 3

Single Completion Roadmap

Requirements:

  • Mythic Fighters – Grade 3 or higher
  • Sinister 2 must be completed to unlock

Difficulty: Nightmare – No battle items or continues

Act 1

Energy TypeEnergy CostReward 1Reward Quantity 1Reward 2Reward Quantity 2
Stage 1Walker Hand3Lighter2Elite Item Token4000
Stage 2Walker Hand3Lighter2Gear Markers2000
Stage 3Walker Hand3Lighter2Select Recruit Tokens5000
Stage 4Walker Hand3Lighter2Mythic Recruit Tokens700
Stage 5Walker Hand3Lighter2Elite Item Token4000
Stage 6Walker Hand3Lighter2Gear Markers2000
Stage 7Walker Hand3Lighter2Select Recruit Tokens5000
CompletionBurt10Red Key1

Act 2

Energy TypeEnergy CostReward 1Reward Quantity 1Reward 2Reward Quantity 2
Stage 1Walker Hand3Lighter2Military Supplies7000
Stage 2Walker Hand3Lighter2Knife Sheath4
Stage 3Walker Hand3Lighter2Whetstone4
Stage 4Walker Hand3Lighter2Mythic Recruit Tokens700
Stage 5Walker Hand3Lighter2Military Supplies7000
Stage 6Walker Hand3Lighter2Knife Sheath4
Stage 7Walker Hand3Lighter2Whetstone4
CompletionBurt20Red Key1

Act 3

Energy TypeEnergy CostReward 1Reward Quantity 1Reward 2Reward Quantity 2
Stage 1Walker Hand3Lighter2Military Supplies9000
Stage 2Walker Hand3Lighter2Practice Dummy4
Stage 3Walker Hand3Lighter2Hockey Mask4
Stage 4Walker Hand3Lighter2Mythic Recruit Tokens700
Stage 5Walker Hand3Lighter2Military Supplies9000
Stage 6Walker Hand3Lighter2Practice Dummy4
Stage 7Walker Hand3Lighter2Hockey Mask4
CompletionBrady10Red Key1

Act 4

Energy TypeEnergy CostReward 1Reward Quantity 1Reward 2Reward Quantity 2
Stage 1Walker Hand3Lighter2Military Supplies11000
Stage 2Walker Hand3Lighter2Sports Gauntlet4
Stage 3Walker Hand3Lighter2Double Holster4
Stage 4Walker Hand3Lighter2Mythic Recruit Tokens700
Stage 5Walker Hand3Lighter2Military Supplies11000
Stage 6Walker Hand3Lighter2Sports Gauntlet4
Stage 7Walker Hand3Lighter2Double Holster4
CompletionBasil10Red Key1

Act 5

Act 5Energy TypeEnergy CostReward 1Reward Quantity 1Reward 2Reward Quantity 2
Stage 1Walker Hand3Lighter2Military Supplies13000
Stage 2Walker Hand3Lighter2Weapon Tripod4
Stage 3Walker Hand3Lighter2Magazine Bandolier4
Stage 4Walker Hand3Lighter2Mythic Recruit Tokens700
Stage 5Walker Hand3Lighter2Military Supplies13000
Stage 6Walker Hand3Lighter2Weapon Tripod4
Stage 7Walker Hand3Lighter2Magazine Bandolier4
CompletionBenedict10Red Key1

Beyond Sinister 

Recurs every 2 hours

Requirements:

  • Mythic Fighters – Grade 4 or higher
  • Sinister 3 must be completed to unlock

Difficulty: Nightmare – No battle items or continues

Act 1

Energy TypeEnergy CostRewardReward Quantity
Stage 1Walker Hand10Supply Markers2000
Stage 2Walker Hand10Elite Item Token2000
Stage 3Walker Hand10Armory Token2000
CompletionLighter20

Note: As this roadmap recurs every 2 hours, make sure to unlock this roadmap with enough time for you to complete it. If the visible iteration of the roadmap is about to expire, we recommend waiting for the reset to pass if you aren’t confident you can complete it in the remaining time.

Members Sinister

Recurs every 2 hours

Requirements:

  • Mythic Fighters – Grade 4 or higher
  • Sinister 3 must be completed to unlock
  • Survivors Club membership required
  • 1x Red Key required to unlock

Difficulty: Nightmare – No battle items or continues

Act 1

Energy TypeEnergy CostRewardReward Quantity
Stage 1Walker Hand10Supply Markers4000
Stage 2Walker Hand10Elite Item Token4000
Stage 3Walker Hand10Armory Token4000
CompletionLighter40

Note: As this roadmap recurs every 2 hours, make sure to unlock this roadmap with enough time for you to complete it. If the visible iteration of the roadmap is about to expire, we recommend waiting for the reset to pass if you aren’t confident you can complete it in the remaining time.