Effect : Deal 300% Damage to a line of enemies. Those enemies get 50% Slow, 75% Heal Reduction, and Daze for 2 turns.
Active Skill: Infection and Crit up
Initial Cooldown: Turn 1
Effect: Up to 4 enemies get 15% Infection for 3 turns. This character gets +100 Crit for 2 turns.
Specialist Skill: Confounding
Effect: When this character performs a critical attack on a human enemy, that enemy will be confused for 1 turn.
Infection to 4
Turn 1 you can activate this amazing ability to apply a staggering 15% infection to 4 players. This puts either offense or defense on a clock that they have to answer or lose their 4 out of 5 of their team. Couple this with Heal reduction or some crowd control and this can take down even the strongest teams out there right now.
Confounding and Heal Reduction
You might look at the kit and think that the rush isn’t anything to write home about. However this Rush applies slow daze and heal reduction. All powerful tools with infection. Don’t forget to add some crit to Mateo to get those confuse procs which will stop the enemy even more from dealing with your infection threat.
Here is an example of Mateo team to get your creativity flowing:
How to Collect
Mateo’s collectibles are Mateo Cards, available now in S-Class Recruits! 2,000 Mateo Cards will be required for 5* Ascendable Mateo.
5* Ascendable Mateo is guaranteed after 100 bonus opens on the wheel!
6000 Mateo Cards and 2 maxed out 6* Mateos are required for S-Class Mateo!
S-Class Mateo can now be obtained as a drop from the S-Class Recruits Wheel! NOW WITH DOUBLE THE ODDS!